星期三, 六月 04, 2008

youTube 的结构

Platform


  • Apache is the most popular web server in use today because it is free, runs everywhere, performs well, and can be configured to handle most needs.

    http://httpd.apache.org/">Apache

  • Python
  • Linux is a very popular OS in data centers because it is free, runs on a lot of hardware, has tons of available software, highly performing, easily virtualizable, and flexible. All good attributes when you are starting a web site and hoping to grow with demand.

    Some popular versions of Linux used in data centers are: CentOS, Red Hat, and Ubuntu.
    http://www.linux.org/">Linux
    (SuSe)

  • http://www.mysql.com/">MySQL

  • psyco, a dynamic python->C compiler
  • http://highscalability.com/lighttpd">lighttpd for video instead of Apache

    What's Inside?

    The Stats

  • Supports the delivery of over 100 million videos per day.
  • Founded 2/2005
  • 3/2006 30 million video views/day
  • 7/2006 100 million video views/day
  • 2 sysadmins, 2 scalability software architects
  • 2 feature developers, 2 network engineers, 1 DBA

    Recipe for handling rapid growth



    while (true)
    {
    identify_and_fix_bottlenecks();
    drink();
    sleep();
    notice_new_bottleneck();
    }

    This loop runs many times a day.

    Web Servers

  • NetScalar is used for load balancing and caching static content.
  • Run Apache with mod_fast_cgi.
  • Requests are routed for handling by a Python application server.
  • Application server talks to various databases and other informations sources to get all the data and formats the html page.
  • Can usually scale web tier by adding more machines.
  • The Python web code is usually NOT the bottleneck, it spends most of its time blocked on RPCs.
  • Python allows rapid flexible development and deployment. This is critical given the competition they face.
  • Usually less than 100 ms page service times.
  • Use psyco, a dynamic python->C compiler that uses a JIT compiler approach to optimize inner loops.
  • For high CPU intensive activities like encryption, they use C extensions.
  • Some pre-generated cached HTML for expensive to render blocks.
  • Row level caching in the database.
  • Fully formed Python objects are cached.
  • Some data are calculated and sent to each application so the values are cached in local memory. This is an underused strategy. The fastest cache is in your application server and it doesn't take much time to send precalculated data to all your servers. Just have an agent that watches for changes, precalculates, and sends.

    Video Serving

  • Costs include bandwidth, hardware, and power consumption.
  • Each video hosted by a mini-cluster. Each video is served by more than one machine.
  • Using a a cluster means:
    - More disks serving content which means more speed.
    - Headroom. If a machine goes down others can take over.
    - There are online backups.
  • Servers use the lighttpd web server for video:
    - Apache had too much overhead.
    - Uses

    http://linux.die.net/man/4/epoll">epoll to wait on multiple fds.
    - Switched from single process to multiple process configuration to handle more connections.

  • Most popular content is moved to a

    CDN is a system of computers networked together across the Internet that cooperate transparently to deliver content (especially large media content) to end users. The first web content based CDN's were Sandpiper and Skycache followed by Akamai and Digital Island. The first video based CDN was iBEAM Broadcasting.

    CDN nodes are deployed in multiple locations, often over multiple backbones. These nodes cooperate with each other to satisfy requests for content by end users, transparently moving content behind the scenes to optimize the delivery process. Optimization can take the form of reducing bandwidth costs, improving end-user performance, or both.

    The number of nodes and servers making up a CDN varies, depending on the architecture, some reaching thousands of nodes with tens of thousands of servers.

    http://en.wikipedia.org/wiki/Content_Delivery_Network">CDN (content delivery network):
    - CDNs replicate content in multiple places. There's a better chance of content being closer to the user, with fewer hops, and content will run over a more friendly network.
    - CDN machines mostly serve out of memory because the content is so popular there's little thrashing of content into and out of memory.

  • Less popular content (1-20 views per day) uses YouTube servers in various

    http://en.wikipedia.org/wiki/Colocation">colo sites.
    - There's a long tail effect. A video may have a few plays, but lots of videos are being played. Random disks blocks are being accessed.
    - Caching doesn't do a lot of good in this scenario, so spending money on more cache may not make sense. This is a very interesting point. If you have a long tail product caching won't always be your performance savior.
    - Tune

    http://en.wikipedia.org/wiki/RAID
    ">RAID
    controller and pay attention to other lower level issues to help.
    - Tune memory on each machine so there's not too much and not too little.

    Serving Video Key Points

  • Keep it simple and cheap.
  • Keep a simple network path. Not too many devices between content and users. Routers, switches, and other appliances may not be able to keep up with so much load.
  • Use commodity hardware. More expensive hardware gets the more expensive everything else gets too (support contracts). You are also less likely find help on the net.
  • Use simple common tools. They use most tools build into Linux and layer on top of those.
  • Handle random seeks well (SATA, tweaks).

    Serving Thumbnails

  • Surprisingly difficult to do efficiently.
  • There are a like 4 thumbnails for each video so there are a lot more thumbnails than videos.
  • Thumbnails are hosted on just a few machines.
  • Saw problems associated with serving a lot of small objects:
    - Lots of disk seeks and problems with inode caches and page caches at OS level.
    - Ran into per directory file limit. Ext3 in particular. Moved to a more hierarchical structure. Recent improvements in the 2.6 kernel may improve Ext3 large directory handling up to 100 times, yet storing lots of files in a file system is still not a good idea.
    - A high number of requests/sec as web pages can display 60 thumbnails on page.
    - Under such high loads Apache performed badly.
    - Used squid (reverse proxy) in front of Apache. This worked for a while, but as load increased performance eventually decreased. Went from 300 requests/second to 20.
    - Tried using lighttpd but with a single threaded it stalled. Run into problems with multiprocesses mode because they would each keep a separate cache.
    - With so many images setting up a new machine took over 24 hours.
    - Rebooting machine took 6-10 hours for cache to warm up to not go to disk.
  • To solve all their problems they started using Google's

    http://labs.google.com/papers/bigtable.html">BigTable, a distributed data store:
    - Avoids small file problem because it clumps files together.
    - Fast, fault tolerant. Assumes its working on a unreliable network.
    - Lower latency because it uses a distributed multilevel cache. This cache works across different collocation sites.
    - For more information on BigTable take a look at Google Architecture, GoogleTalk Architecture, and BigTable.

    Databases

  • The Early Years
    - Use MySQL to store meta data like users, tags, and descriptions.
    - Served data off a monolithic RAID 10 Volume with 10 disks.
    - Living off credit cards so they leased hardware. When they needed more hardware to handle load it took a few days to order and get delivered.
    - They went through a common evolution: single server, went to a single master with multiple read slaves, then partitioned the database, and then settled on a sharding approach.
    - Suffered from replica lag. The master is multi-threaded and runs on a large machine so it can handle a lot of work. Slaves are single threaded and usually run on lesser machines and replication is asynchronous, so the slaves can lag significantly behind the master.
    - Updates cause cache misses which goes to disk where slow I/O causes slow replication.
    - Using a replicating architecture you need to spend a lot of money for incremental bits of write performance.
    - One of their solutions was prioritize traffic by splitting the data into two clusters: a video watch pool and a general cluster. The idea is that people want to watch video so that function should get the most resources. The social networking features of YouTube are less important so they can be routed to a less capable cluster.
  • The later years:
    - Went to database partitioning.
    - Split into shards with users assigned to different shards.
    - Spreads writes and reads.
    - Much better cache locality which means less IO.
    - Resulted in a 30% hardware reduction.
    - Reduced replica lag to 0.
    - Can now scale database almost arbitrarily.

    http://www.possibility.com/epowiki/Wiki.jsp?page=DatacenterSystemChoiceAnalysis">Data Center Strategy

  • Used manage hosting providers at first. Living off credit cards so it was the only way.
  • Managed hosting can't scale with you. You can't control hardware or make favorable networking agreements.
  • So they went to a colocation arrangement. Now they can customize everything and negotiate their own contracts.
  • Use 5 or 6 data centers plus the CDN.
  • Videos come out of any data center. Not closest match or anything. If a video is popular enough it will move into the CDN.
  • Video bandwidth dependent, not really latency dependent. Can come from any colo.
  • For images latency matters, especially when you have 60 images on a page.
  • Images are replicated to different data centers using BigTable. Code
    looks at different metrics to know who is closest.

    Lessons Learned

  • Stall for time. Creative and risky tricks can help you cope in the short term while you work out longer term solutions.
  • Prioritize. Know what's essential to your service and prioritize your resources and efforts around those priorities.
  • Pick your battles. Don't be afraid to outsource some essential services. YouTube uses a CDN to distribute their most popular content. Creating their own network would have taken too long and cost too much. You may have similar opportunities in your system. Take a look at Software as a Service for more ideas.
  • Keep it simple! Simplicity allows you to rearchitect more quickly so you can respond to problems. It's true that nobody really knows what simplicity is, but if you aren't afraid to make changes then that's a good sign simplicity is happening.
  • Some advantages are:
    * faster backup
    * faster recovery
    * data can fit into memory
    * data is easier to manage
    * provided more write bandwidth because you aren't writing to a single master. In a single master architecture write bandwidth is throttled.

    This technique is used by many large websites, including eBay, Yahoo, LiveJournal, and Flickr.">Shard. Sharding helps to isolate and constrain storage, CPU, memory, and IO. It's not just about getting more writes performance.

  • Constant iteration on bottlenecks:
    - Software: DB, caching
    - OS: disk I/O
    - Hardware: memory, RAID
  • You succeed as a team. Have a good cross discipline team that understands the whole system and what's underneath the system. People who can set up printers, machines, install networks, and so on. With a good team all things are possible.
  • 星期二, 十月 23, 2007

    肢体语言: 眼睛能说话

    前一段时间,看到了一篇文章,讲眼睛的肢体语言,很传神,也很有趣,
    看样子,PMP 应该在中学教了........

    倘若身边有一个如花似玉的美女,你不须等她说出她爱你的程度,只要看她对你的眼神就知道答案了。

    如果她见到你,她的上眼皮向下拉、下眼皮向外挤,眼球不转,那就表明她爱你的程度接近于零;

    如果她的上眼皮向上抬,眼球朝前左右动个不停,而下眼皮不动,眉毛象鸟的翅膀一样舞动着气流,那就是她在向你投送一缕一缕的秋波,爱你没商量;

    如果她的上眼皮朝上下眼皮朝下,眼球翻滚,黑窗口转到后边去了,让你看到的是雪碧般的白色大胖球,那就表明人家那纯洁如玉的心灵不会让你给污染了。意思是说你丫最好走远点。

    什么叫传统?

    "前者传给后者、后者对其合理性不再追究的行为。"

    为了论证该定义的准确性,让我们先看看猴子的试验。

    一位科学家研究猴子的行为传承性:把五只猴子编号ABCDE放入一大笼子里,每天让它们吃胡萝卜。然后在笼子顶部放一串香蕉。一旦猴子去取香蕉就会打开一个电动开关,从而打开了高压水龙头,使所有的猴子都被淋个痛苦不堪。

    猴子们等一段时间后当然不会放弃去取香蕉的冲动,它们以为取香蕉与遭水淋没有必然联系只是偶然巧合。但每当接近香蕉时,所有的猴子就会再次遭到水的冲击。几次下来,猴子们就会放弃去取那香蕉的念头。

    到此时,科学家就把一只新猴子放入笼子并把编号A的猴子替换下来。这只新猴子看到笼子顶上的香蕉立刻就去取,当它还没接近香蕉时就遭到了另外4只猴子的痛打。

    然后再把另一只新猴子放入来取代编号B;这只新猴子还会重复同样的过程而遭4只猴子的毒打。等到最后一只编号的猴子E被新猴子取代后,这只新猴子试图去取香蕉时照样挨揍。

    问题就出来了。打最后一只猴子的那四只猴子没有一只经历过遭水击的经历,它们根本不知道为何那香蕉不能吃。也想象不到吃那香蕉就会遭雨淋。

    这就是“传统”